Blood Angels 1000pts
WarlordChaplain
Points limit1000
Points total913
Points to spare87
CP3
Detachment Type CP Cost
Patrol Patrol 0 913
Model Cost M WS BS S T W A Ld Sv
Chaplain (Jump Pack) 90 12'' 2+ 3+ 4 4 4 3 9 3+
Death Company (Jump Pack) 20 12'' 3+ 3+ 4 4 1 2 7 3+
Librarian (Terminator Armour) 145 5'' 3+ 3+ 4 4 5 3 9 2+
Rhino 70 12'' 6+ 3+ 6 7 10 3 8 3+
Rhino (5W) - 6'' 6+ 4+ 6 7 10 D3 8 3+
Rhino (2W) - 3'' 6+ 5+ 6 7 10 1 8 3+
Tactical Marine 13 6'' 3+ 3+ 4 4 1 1 7 3+
Tactical Marine Sergeant 13 6'' 3+ 3+ 4 4 1 2 8 3+
Terminator 26 5'' 3+ 3+ 4 4 2 2 8 2+
Terminator Sergeant 26 5'' 3+ 3+ 4 4 2 3 9 2+
Weapon Cost Range Type S AP D Abilities
Bolt Pistol 0 12 Pistol 1 4 0 1 -
Bolter 0 24 Rapid Fire 1 4 0 1 -
Chainsword 0 Melee Melee +0 0 1 Chainsword
Crozius Arcanum 0 Melee Melee +1 -1 2 -
Flamer 9 8 Assault D6 4 0 1 Flamer
Force Axe 16 Melee Melee +1 -2 D3 -
Frag Grenade 0 6 Grenade D6 3 0 1 -
Krak Grenade 0 6 Grenade 1 6 -1 D3 -
Missile Launcher 25 - - - - - -
Missile Launcher [Frag] - 48 Heavy D6 4 0 1 -
Missile Launcher [Krak] - 48 Heavy 1 8 -2 D6 -
Power Fist 20 Melee Melee x2 -3 D3 Power Fist
Power Sword 4 Melee Melee +0 -3 1 -
Storm Bolter 2 24 Rapid Fire 2 4 0 1 -
Abilities
And They Shall Know No Fear: May re-roll failed leadership tests
Black Rage: +1A in fight phase after charging. Ignore wounds on a 6+.
Chainsword: +1 attack with this weapon
Combat Squads: A 10 man squad may split into 2 5 man squads during setup.
Crux Terminatus: 5+ invulnerable save.
Explodes: On a 6+ when this model dies each unit with 6'' receives D3 mortal wounds.
Flamer: Hits automatically
Jump Pack Assault: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved.
Litanies of Hate: Blood Angels within 6'' re-roll failed hits in fight phase.
Power Fist: Subtract 1 from to hit roll.
Psychic Hood: Add 1 to Deny the Witch rolls against psykers within 12''.
Rosarius: 4+ invulnerable save.
Self-Repair: Regain a wound on a 6+ at the start of each turn.
Smoke Launchers: Once per battle instead of shooting. -1 from opponents ranged to-hit rolls against this vehicle for 1 turn.
Spiritual Leaders: Blood Angels within 6'' use Chaplain's Ld not their own.
Teleport Homer: If this unit has a telport homer place in deployment zone. If an enemy model comes with 9'' of the homer it is destroyed. Can teleport to within 6'' of a homer instead of moving. The homer is removed from the board.
Teleport Strike: Setup off board. In movement phase may set up 9'' away from nearest enemy. Counts as having moved.